Muy difícil de conseguir. Impecable. Ejemplar promocional facilitado por los editores del juego. TEXTO EN INGLÉS.
Política de envío
Política de seguridad
That famous saying is the essence of the Cthulhu Mythos. The Great Old Ones are a cosmic evil that has existed since before time and shall exist long after humanity has gone the way of the dinosaurs. With this agelessness at the core of H.P. Lovecraft’s works, this book attempts to illustrate the eternal struggle between man and the forces of the mythos. No roaring twenties mobsters or modern day secret agents will be found here, but you might spy a caveman or a spaced out flower child or two.
This book contains nine scenarios that run a chronological gambit from prehistoric times to a distant future. Each adventure comes with six pre-generated characters for the players to use, allowing for quick play with a minimum of fuss. Unfortunately, female players may find a lack of female characters to choose from in some of these eras, but sadly that was the way of the world back then. However, that should not stop an open-mined keeper from changing any character’s sex to better fit the players if they so wish.
While each scenario is meant to be a standalone experience, keeper’s shouldn’t let that stop them from continuing the historic horrors if they find the setting intriguing.
It might take some effort to work these scenarios into an existing campaign set in the twenties, or some other time, but such things are not impossible. After all, this is the Cthulhu Mythos, where anything can happen. Perhaps the investigators run afoul of the master of time and space, Yog-Sothoth, and a shift in time occurs. The great meddler, Nyarlathotep could decide to deal with the investigators in a creative way by sending them back in time. Or maybe the investigators, having lost much Sanity in their adventures, have sought out psychological help and have been hypnotized to relive their past lives in some trendy experiment, only to discover the horrors of the mythos have been dogging their family for generations. These are just a few examples of how a creative keeper can run these scenarios in their current game. Undoubtedly there are many more.
Here are brief descriptions of the nine eras of evil the investigators can explore.
1Muy difícil de conseguir. Impecable. Incluye mapa desplegable bicolor de Londres. Incluye mapa. TEXTO EN INGLÉS.
Impresionante cartel vintage de hojalata, con bordes redondeados, de 30 x 21 cms de INNSMOUTH.
Descatalogado. TAPA DURA. Facsímil del mítico suplemento que publicó JOC. Incluye el mapa original (blanco y negro) dividido en dos partes para poder respetar el tamaño original, las láminas a color y las ayudas en una separata para facilitar el trabajo al guardián.
Todos soñamos. Los sueños relajan la mente y ayudan a organizar los acontecimientos del día. En algún lugar de tus sueños encontrarás una enorme caverna que se dirige, tentadoramente, hacia las profundidades. Si entras en ella y desciendes los setenta escalones del sueño ligero, verás que te lleva hasta la caverna de las llamas, donde viven dos canosos sacerdotes, Nasht y Kaman-Thah, quienes juzgan a todos los durmientes para, si los encuentran dignos, franquearles el paso a las tierras del sueño. La puerta se abre y el mundo que hay al otro lado es absolutamente onírico, con abundancia de bellezas extra-terrenas y grandes terrores cósmicos. Quien viva allí el tiempo suficiente y adquiera las habilidades adecuadas aprenderá a crear nuevos objetos, nueva vida y una nueva realidad.